As I had mentioned in my “Give Dragon Quest a chance” post a while back, there’s been a growing backlash against Japanese video games and developers over the past few years. Part of this may simply be due to cultural differences, and I suppose that’s completely understandable; not everyone’s going to enjoy an RPG steeped in Japanese folklore. What’s unacceptable is the borderline nationalist attitudes that have been rising within the video game sphere.
We know that American gamers in general prefer first-person shooters and other violent action games. Those genres aren’t big in Japan. But if we look to the past, the Nintendo, Sega, and Sony consoles of yore were super-popular in America, and multiple genres of games enjoyed plenty of popularity, like platformers, JRPGs, shoot-’em-ups, and arcade games. So what happened? Why the eventual shift towards only a few game types, while shunning the very games and developers that made the hobby’s continued success possible?
I’m not trying to say that Western developers aren’t creative or on par with their Japanese counterparts; far from it. I spent much of the 1990s playing PC games, and the amount of quality gaming to be had at that time was stunning. Even now, PC gaming has become an amazing place, primarily due to people’s use of the Internet to promote and distribute their games. On the console front, we’ve got some Western heavyweights, too; just look at developers like Valve, Criterion, and Media Molecule.
Nowadays, most American gamer hate is reserved for the Sony PlayStation 3 and the Nintendo Wii. While the former’s taken a while to secure its place in the gaming market, the latter’s been a runaway success from day one. The two platforms couldn’t be more different; yet American “hardcore” gamers see fit to bash them on a constant basis. These are generally gamers that grew up playing Nintendo consoles or the previous PlayStation systems, so the vitriol now sent their way doesn’t make a whole lot of sense. Specific quirks about the consoles aside, I honestly think a big part of it is because they’re not American-made systems with an abundance of Western games.
A recent episode of Retronauts mentioned that “American gamers like American consoles.” Nowhere is that more evident than in the success of the Xbox 360; from any hardware reliability standpoint, it’s a piece of garbage with a colossal failure rate. Had a Japanese company tried a stunt like that, the machine would’ve been recalled and the company sued up the ass. The PlayStation 2 had some relatively minor disc-read error problems, which are not complete hardware failures, and Sony got sued for it! Yet, American gamers continually buy 360s, even though they’re practically guaranteed to break. Can you imagine if any other appliance behaved like that? No one’s going to buy the same TV multiple times if it breaks. The same goes for a goddamn coffee pot. That’s why I think there has to be some nationalism at work here; Microsoft’s an American company producing an American console (we’ll ignore the obvious fact that like other systems, the 360′s components are assembled overseas), their games cater to a very specific gamer demographic, and its rabid fans eat it up. Almost three years post-launch, the console still has severe hardware problems, but its users seem not to care. (That precedent doesn’t bode well for the hobby’s future.) In defense of the 360, many fans are quick to point out that it’s the game library that matters, not the hardware. In other words, the 360′s worth replacing time and time again, because the games are so good. Well, the aforementioned PS2 disc-read error case flushes that line of thought down the toilet. The PS2′s library is arguably one of the best of all time, but that didn’t stop a lawsuit.
Finally, every minor quirk with the 360′s competitors is viciously and brutally attacked. Even when the PlayStation Network (PSN) adds a new feature to compete with Xbox Live, Sony still gets sledgehammered by fans and the US gaming press! It’s practically become a no-win situation. Again, specifics may vary, but it looks like a lot of it boils down to the fact that Sony and Nintendo are Japanese companies. Cripes, you’d think by some gamers’ rants that those two are trying to take over the USA! (Then again, maybe they’re right. Look at Pokémon.) Even developers have gotten in on the action; Valve’s Gabe Newell is notorious for bashing the PS3 as a “waste of time,” even though his company has never developed a PS3 game, and it’s rumored that Valve has never received a PS3 devkit! (Note: Newell is a former Microsoft employee. Coincidence? I doubt it.)
I know that not all gamers feel this way. But based on what I’ve seen on message boards, gaming blogs, and even news sites, it’s hard not to discern a pattern.