Lately, I’ve been rifling through old copies of Nintendo Power and the sadly now-defunct Electronic Gaming Monthly. I don’t mean stuff from a few months ago; we’re talking issues from the late 1980s and early 1990s. (Thanks, RetroMags.com!) For me, that era was truly gaming’s “golden age.” The video game world just seemed to be a happier place back then. It’s where all of my favorite games came from, and since we didn’t have the Internet to get our video game news, gaming magazines were where we got our fix.
I was a fan of Nintendo Power right from the start; who could forget the classic Super Mario Bros. 2 cover on the first issue, sculpted from clay? While I didn’t have my own subscription, I was able to live vicariously through friends. (That’s how all of my gaming was handled back then, sadly.) Though we didn’t know it back then, the magazine was very clearly Japanese; while the bright colors and mishmash layout had a 1980s vibe, the art looked like it was ripped straight out of a manga volume. Some of the art was crappy, but a lot of it was very high quality, especially the pieces used for Ninja Gaiden and Dragon Warrior. In case you’re wondering why the magazine had such a distinctly Japanese flavor, it’s because the US editions of Nintendo Power were essentially just translated versions of the Japanese issues!
Then there were the painstakingly stitched-together screenshots and maps. These were the days before emulators and Photoshop, so editors had to actually photograph every screen, piece by piece! I loved the mini-strategy guides and maps; they were invaluable, as games were much harder back in the 1980s and 1990s. Sometimes the layout made things hard to read, but us budding gamers didn’t mind too much. Nintendo Power was the top source to get the goods on our favorite games. Sure, it was just a public relations mouthpiece, but we didn’t care.
Now, on to Electronic Gaming Monthly. I didn’t get into that one until issue #14; yes, I remember the very first issue of EGM I ever read. Why? Because Mega Man 3 was the cover story. That’s my favorite game of all time, people, and that issue of the mag was the first time I’d even heard of the game. I had played the previous two games, of course, so when I found out there was going to be a third, I was ecstatic.
Anyway, EGM lacked the Japanese flavor of Nintendo Power (being a “homegrown” mag), but it covered all video game platforms. Aside from the usual Nintendo and Sega stuff, there was plenty of arcade and home computer info in there, too; the latter was especially important to me, as I was just starting to get into computer games at this point in time. The other thing that really made EGM stand out (all the way up until its demise) were the unique personalities of the writers and editors, as well as the team-based reviews.
By the time the 3D era of gaming rolled around, Nintendo Power had become even more of a cheesy public relations shill; it was laughably bad, and practically unreadable. Even the long-running strategy sections and maps were gone! Fortunately, the format was changed dramatically a few years ago. The mag actually offered criticism of Nintendo products when warranted, and even gave credit to the competition! Beforehand, this was practically unheard of, given Nintendo’s long history of anti-competitive actions. The new Nintendo Power was also spiced with exclusive interviews, vastly improved writing, and a cleaner layout. (Still no maps and stuff, though.) It’s not a mindblowing piece of media, but the changes were just what Dr. Mario ordered. It’s also relatively inexpensive, as far as magazines go. That’s always a plus.
EGM, on the other hand, steamed along strong the entire time. There were tweaks to the design here and there, but the mag itself always kept up its integrity. That’s why its cancellation last month, just shy of its 20th anniversary, was such a kick in the balls. I had a subscription to EGM for quite some time, and news of the mag’s demise were the reason I didn’t resubscribe. (Sometimes, I really hate being right.)
While there’s still a few gaming magazines in circulation, none of them are the powerhouses we had in the past. It’s disgraceful that standout gaming periodical have gone the way of the dodo. Part of it can be blamed on the overly fanboyish state of gaming nowadays, and part can be blamed on the Internet largely replacing a lot of print media…but that doesn’t make it sting any less.