In case you were wondering (you probably weren’t, but tough shit), here’s why I cannot play pencil-and-paper RPGs or collectible games.
In my youth, I played a few campaigns of Dungeons & Dragons with friends. We were too young to have jobs, and thus were often broke, so a four- to six-hour gaming marathon was the perfect rainy weekend activity. We’d order some pizzas, hang out in my friends’ living room, and just fight monsters all day. Once high school rolled around, it was much tougher to play; the social stigma was one thing, but more damaging was the fact that we got jobs, and moved on to more compelling interests (read: women). Post-high school, a few of my pals in college started up a D&D campaign, but I never joined them; my schedule often didn’t permit it, and again, I had other interests.
I’ve been out of college for nearly a decade, and I’m smack in the middle of “routine life.” I work a standard eight-hour day, Monday through Friday. While burdening me with the usual responsibilities, this conversely makes time management a bit easier, as my work schedule does not change. So why not start playing D&D or another pencil-and-paper RPG again? I may not have any friends who are heavily invested in fantasy, but getting my other friends to play probably wouldn’t take much effort. I hang out with a bunch of comic book nerds, so there’s no way in hell that anybody could rationally argue that a game like D&D is “beneath” us. But anyway, that’s not the issue.
Even though time management’s easier now, the aforementioned responsibilities get in the way. On the weekends, I’m often running errands, or spending time with my girlfriend. Both of those are far more important than rolling dice to determine if I successfully cave in a goblin’s skull with a mace. Also, while I have no problem setting aside an afternoon for a lengthy game such as Axis & Allies or Descent, a D&D campaign requires multiple long play sessions, preferably on a weekly basis. That’s practically impossible to work into my schedule!
Moving on to collectible games (like Magic: The Gathering or Star Wars Miniatures), I run into two new problems. The first is that none of my other friends are interested in them; a core component of collectible games is that you trade units/cards/whatever with friends in order to acquire the pieces you want. Sure, you can trade at tournaments and such, but then you’re trading with acquaintances at best, and complete strangers at worst. Those aren’t always the most trustworthy of situations. With a board game or something like D&D, there’s little to nothing that random players would have to buy; not so with collectible games.
The second problem is that in order to keep the gameplay fresh, and to remain competitive, you’re required to invest a significant sum of money. New expansion packs and such come out at least once or twice a year. If you’re planning to play in tournaments, forget it; you’re looking at hundreds of dollars minimum to build a capable army or deck. And since cards and units are phased out every few years, you still need to keep spending to keep your edge!
Both of those reasons are why my attempts at keeping up with collectible games have crashed and burned after a year or two. Perhaps if I lived in a larger urban area, things would be different, but that can’t be helped. (I’m not moving to a big city just to play a stupid game!) It stinks on ice, because I’m an obsessive collector by nature, as evidenced by my other hobbies.
Fantasy gaming overall is something I’d really love to get back into, but the trials and tribulations of real life simply won’t permit it. If there was some kind of pencil-and-paper RPG that could be played in one- to two-hour jaunts, or a miniatures game that didn’t break the bank, I’d be happy as a pig in shit. Until one of those presents itself to me, however, I’ll just have to suffer.