Way back in my elementary and junior high school days, I played Dungeons and Dragons on a fairly regular basis. Aside from my beloved science fiction, I was already reading a ton of fantasy novels (especially the Dragonlance series), so “bringing them to life” was the next natural step. I was partial to thieves, simply because parties of adventurers always had the usual fighters, magic-users, and clerics, but rarely had someone who could pick a fucking lock or steal shit. (“That dragon looks pissed. You deal with it. I’ll be back here, rifling through his treasure vault.”)
Few of my friends were into D&D, but you didn’t need a large group to play. Many of my games were just me and one other person…aside from the Dungeon Master (DM), of course. My last big experience with D&D was a group of us playing in seventh or eighth grade; we had a party of five or six, I think. (I’m trying to remember this shit as best I can.) The game went well for many months, but then things went off the rails, at least in my case. In yet another stunning example of my “friends” being two-faced, I had to attend a family gathering one weekend and miss a play session. So, the rest of my group informed me when I got back that they had killed my character, looted his corpse, and that I would not be welcome to join them again. Dicks. That was really the final straw, and as I moved on to high school and college, I had other things to occupy my time. For my RPG fix, I stuck with video games like the Eye of the Beholder and Dragon Quest series.
So where am I going with all of this? The fact remains that I have not sat down and played D&D proper since the early 1990s, much as I would have liked to. However, I recently came across a new product that D&D publisher Wizards of the Coast has released. The official title is the Dungeons & Dragons Fantasy Roleplaying Game Starter Set, but I immediately recognized it as a new version of the classic red box.

The return of the king.
See, the red box is how the basic D&D set was packaged back in the 1980s. The iconic logotype and Larry Elmore cover art is permanently carved into many a fan’s mind; I remember the ads for the set appearing on the back of comic books. Adventure modules and other products were also packaged in similar red boxes along with other colors, so again, this design is a big part of D&D history.
I never had the red box growing up, though I always wanted it. The first complete D&D product I actually owned was The New Easy to Master Dungeons & Dragons Game. Prior to receiving that boxset for Christmas one year, all I had was character sheets and dice. That’s right, I didn’t even own the Player’s Handbook. Pretty sad, huh? Hey, when you’re a kid functioning on an extremely limited allowance, those expensive sourcebooks were constantly out of reach. Fortunately, my friends and I just passed ‘em around during gaming sessions.
Even though I was originally introduced to D&D with Advanced Dungeons & Dragons (as that’s what my friends had), I enjoyed the basic set’s simplified version of the rules as it enabled me to play games faster. The only time I functioned as a DM was when I created some basic adventures for my younger brother in order to teach him the game. He favored paladins, which I don’t even think were included in the basic game; I just used my knowledge of the advanced rules to shoehorn them in. At any rate, it made for some interesting battles. I wish I still had that damned boxset, but who the hell knows where the sands of time have taken it.
Sorry, I was rambling again. The point is that the new red box has rekindled my interest in D&D, and I was able to score one at nearly half off of its $19.99 MSRP. (Gotta love abusing bookstore coupons.) Aside from the 1980s nostalgia factor, it also brings back memories of the previous boxset I had due to the scaled-down rules and quests. The solo adventure in there reminded me of a the old Choose Your Own Adventure books, albeit with dice and whatnot. Weird, but that’s a smart way to set things up for new players, I suppose. I’ve been out of the game so long that I qualify as a newbie, so it’s very useful to me, regardless. I have heard that once the few adventures inside the new red box are used up, the product is practically useless. Still, it’s not a total waste if it helps get me back into the game.
I’m well aware that it’s going to be difficult and annoying to find a campaign, but I’m going to redouble my efforts this time. A few of my past concerns have been partially addressed, such as the time constraints. The D&D Encounters program may solve that problem. The setup is absolutely perfect for my needs; it’s an hour or two of gaming a week, structured around enemy encounters. That would neatly fit my schedule…if, of course, there’s any nearby retailers that participate. One of my local shops used to run Encounters, but the DM had to give it up due to his work schedule. Perhaps I could convince someone else to replace him?
I’ll also attempt to strongarm a few victims suckers friends into trying it out. Maybe some of the folks I used to play card games way back when would be interested. If that fails, I’ll bite the bullet and scour the Internet to find local players. Hopefully there won’t be too many stereotypical unwashed basement-dwellers, but I’ve found that as with many hobbies, they’re the exception rather than the rule. I’ve heard that many players run campaigns online, using Skype or similar programs to communicate in realtime. That’s certainly an option, but I’d much rather get out of the house and play face-to-face with others. Still, playing online is definitely better than not playing at all.
Aside from finding other players, I also need to make sure they’re willing to teach new players; namely, me. I’ve read up on the current rules via the red box and a borrowed Player’s Handbook, but D&D is a game where it’s much more effective to learn by doing. Patience and nerds often do not mix, but I can’t help but try. Last but not least, I’d prefer to stay within my own age group. No offense, but I’m not going to hang around a bunch of damned kids.
I know I’ll get made fun of for this. But to be perfectly honest, I don’t give a shit about the social stigma attached to D&D anymore. I’m a grown man, so others’ opinions of my leisure activities rank somewhere on page eighty-six of The Book of Important Things in Life, between “Comparing the Shape of Your Feces to Famous People” and “Measuring Blades of Grass for Fun.” Since most of my interests are ones not shared with others anyway, it’s not like this is anything new for me. There’s going to be a bumpy road ahead on my way back into this whole D&D thing, but perhaps my perseverance will pay off this time. And if it doesn’t work? No harm done. I’ll just find something else to do and move on, as always.
Anyone want to join me?