Mega Man Legends 3 redux
January 26, 2011 Games 2 CommentsSo in case you missed it, all of the relevant information about the new Nintendo 3DS as it pertains to the North American launch of the system was revealed last week.

I’m not going to have the money to buy a 3DS at launch. Aside from the fact that I need to save cash for more important things, I also feel that $250 is a bit steep for a handheld system; I already went down that road once with the PSP. Not only that, 3DS games are rumored to cost $50-60 each, and that’s just ridiculous. That’s as much as home console games, damn it! Even PSP titles only topped out at $40, and most of them retailed for around $30. Finally, the 3DS’ launch lineup is quite weak, but that’s par for the course for most console launches.
However, it’s a foregone conclusion that I’ll get a 3DS eventually, and definitely in time for the release of a very important game in a year or so: Mega Man Legends 3. (I guess dreams do come true, huh?)
Aside from being a huge Mega Man fan, I’ve also got a personal stake in this game. You see, Capcom is accepting an unprecedented level of fan input on this game; when it was announced, it was even referred to as “The Mega Man Legends 3 Project.” At the Capcom Unity Devroom, various events are held in which fans can submit their ideas, with the winning entries included in the final game.
One of the events was designed to flesh out people in the city of Teomo. Three different templates were given — a male Digger (treasure hunter), a female Digger, and a mysterious old man — and fans were asked to come up with names, backgrounds, and quotes for any of them. In addition, we could come up with a quote for random townsfolk.
Over three thousand people took part in this event, and when the winners were finally chosen…I was shocked to discover that two of my submissions were selected to appear in Mega Man Legends 3. Needless to say, I was absolutely floored when I heard the news! I’ve loved the Mega Man series since its inception, and now I finally get to make a small contribution to it.
I’m not trying to brag here, but I figured I should at least post my work so that’ll it’ll be archived somewhere other than Capcom’s site. First, my character design, complete with commentary from one of the developers:
(The illustration is not mine; that came from Capcom, and the final in-game version may look different.)
Name: Novena Castillo
Background: Novena has been digging since she was ten years old. Her family does not approve of her vocation, but she has an unquenchable thirst for adventure. Novena personally designs most of her excavating equipment, but refuses to use any mechanical body parts. She’s worked hard for years, and has built up a reputation as a competitive Digger. Novena also loves cats, and often brings her pet Sadie along on digs.
Quote: ”No metal arms for me! I’m all natural, and I’ll beat you to the ruins!”
Staff Comment: A female digger who insists on using her bare hands?! I’d like to see her in action. (Mega Man Legends 3 Planning Director Kohei Ozaki)
And now, my random quote:
Female Digger at the Wharf: “There’s more ruins way out there, I’m sure of it! C’mon, I need a new challenge!”
Once Mega Man Legends 3 comes out, hopefully I’ll be able to take some crappy screenshots of Novena and the random chick at the wharf with a digital camera. That’s assuming I’ll have the $300 necessary to buy a 3DS and the game itself by then. Ugh.













In case you’re not familiar with it, Super Mario All-Stars: Limited Edition was released to celebrate the twenty-fifth anniversary of the original Super Mario Bros., at an MSRP of only $29.99. At its core, it’s a Wii version of the 1993 Super NES anthology Super Mario All-Stars, which included four games overhauled with updated graphics and sound: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros: The Lost Levels. That last game was why the anthology was so popular back in the 1990s; Lost Levels is actually Super Mario Bros. 2 in Japan.
No one was expecting Nintendo to have an Xbox Live-like infrastructure when the Wii launched in 2006, but here we are three and a half years later…and it’s still a worthless piece of shit. While the whole Friend Code system is a mess (you need to trade unique ID numbers with friends just to play online for 99% of games), the biggest problem is that downloadable content and games cannot be recovered or transferred. This affects not only the Wii, but also the DSi (and, I’m assuming, the upcoming 3DS).