Daybreaking Battlestar Galactica’s controversial finale

Television 6 Comments

We’re in the final stretch of the popular television drama Lost, and everyone’s wondering if all of our questions will be answered. I’ve been enjoying the hell out of that show, and I can’t wait to see how it all wraps up!

It reminds me of another groundbreaking television program, where bits and pieces of mysteries running throughout the show were presented as episodes went by, all leading up to some grand conclusion that promised to explain everything. That show was the re-imagined Battlestar Galactica. (SPOILERS AHEAD! Do not read any further if you haven’t finished watching the entire series!)

It’s been almost a year now since the BSG series finale, and during that time, I’ve come to realize something very important:

I was wrong.

The two-part ending, “Daybreak,” shocked me just like every other fan, for better or for worse. I decided at the time that while it wasn’t perfect, it was still a great ending. In retrospect, I was definitely viewing the finale through rose-tinted glasses due to my love for the show. I’ve had this problem before, as I’m only human. I made the same mistake with the 2007 Transformers film and Star Wars Episode I: The Phantom Menace. I liked them at first, but only later did I realize how crappy they really were! This change of heart sadly applies to the BSG finale, as well.

I had written up a big post defending “Daybreak” late last summer, but I think that was just a kneejerk reaction, or worse, a subconscious way of trying to justify my own thoughts and feelings on the matter. Articles and reviews I’ve read since then have completely deconstructed every feeble defense I had thought up. I’ve had no choice but to accept the superior and correct logic of those articles, and I have actually removed my original post; that’s something I almost never do. I may sound like an asshole on this blog, but I still have to admit when I’m wrong! Besides, that post made me sound like a mindless fanboy (you know how I hate that), and quite frankly, it was embarrassing.

So…why was I wrong about the BSG finale? Aside from problems within the final episode (which I’ll get into momentarily), another issue was the fact that I considered BSG to be the best science fiction television program ever made. As such, I had built it up to lofty heights within my mind; most other fans had done the same thing. From there, the only logical place was down; we just didn’t realize at the time how far it could’ve fallen. I have no one to blame but myself on this particular point.

On to the problems with “Daybreak” itself. The finale started out great, but in the last hour, the whole thing fell apart like a house of cards. It was revealed that everything that had transpired in BSG all boiled down to one thing: “God did it.” Now, that may seem like I’m painting the series with a broad brush, but “God did it” has become the commonly accepted description of what happened, and sadly, it’s accurate. BSG’s finale was a deus ex machina in a very literal sense! (Note: BSG’s God is clearly not any god or gods found in our real-life religions; it’s just been referred to within the show as “God” for simplicity’s sake, I’m assuming.)

During the decisive battle aboard the Cylon Colony, we discover that all of the prophecies and visions experienced by various humans and Cylons alike have led up to the scene where the Final Five are standing above Galactica’s bridge. That’s fine and dandy, and made for one hell of a powerful piece of cinematography…until it was revealed that God had put these visions in the characters’ heads, and directed all of the humans’ and Cylons’ paths throughout their journey. Did the characters act according to their own free will? Not according to “Daybreak.” If the characters truly had free will, then the events of the finale would have been impossible. In fact, in order for those events to unfold as we saw them, God must’ve been pulling the strings behind virtually every single event during the series to make things happen according to its grand plan, including the Fall of the Twelve Colonies! (Former EFF chairman Brad Templeton wrote up a list of events that required divine intervention in order for the series to proceed; there’s an astounding number of them.) This, far and away, is the finale’s biggest flaw, as it casts aside all of BSG’s drama, mystery, and tension on the whims of a deity.

A perfect example of this is the case of Kara Thrace (aka Starbuck). She committed suicide during the third season, but mysteriously reappeared alive and well at the end of that season. We knew something brought her back, but we didn’t know what, or how; it was another enthralling mystery to add to the pile. Well, it turns out she was then resurrected by God to bring the humans and rebel Cylons to the new Earth, and shortly after she got there, she just vanished. That’s nothing but a cop-out, and this particular plot point is one I’ve always had a problem with. (I honestly think the writers just didn’t know how to resolve her storyline anymore.) Plus, the fact that she was unwittingly trained by God since childhood through the Music, the paintings of the Eye of Jupiter, and so on simply to punch in the coordinates to Earth at a very specific time just ended up being silly.

I realize that some fans might want to fall back on the old science fiction cliché that any sufficiently advanced technology is indistinguishable from magic. If you go that route, God and its “angels” (the visions of Six and Baltar) are easily classified as a technologically superior alien race that’s been helping the humans and Cylons for unknown reasons. (BSG writer and fourth season co-executive producer Jane Espenson believes this is the case.) Even with this explanation, though, you’re stuck with same problem as “God did it”: the characters aren’t the driving point behind the show anymore, as their actions are subject to whatever entity is secretly controlling them and orchestrating every event.

“Daybreak” also stretched some concepts beyond the realm of plausibility, even for a science fiction show. Case and point: the thirty-thousand or so remaining humans decided to give up all technology and live on their new Earth. Perhaps some of them would’ve gone for it, since they’d been living inside cramped spaceships for so long; but I’d venture that most of them would not. They had no problem building a small town using their existing technology on New Caprica, and I don’t see any reason why they would’ve changed their minds months later. Would the last remnants of the human race really ditch their medicine and supplies in favor of hunting and gathering, which they had no idea how to go about doing? I don’t think so. If the refugees had decided to keep their technology and form their own secluded city, that would’ve made more sense…especially if said city came to be known as Atlantis. (Since there was a battlestar named Atlantia in the BSG miniseries, the name isn’t without precedent.)

Let’s get back to the “God did it” problem. The whole mess could very easily have been avoided: just don’t mention “God” at all during the ending! Leave the characters’ visions and such unexplained, while keeping everything else intact. The humans and Cylons find the new Earth, as was expected, but as to why the prophecies came true…leave that up to the imagination. BSG’s strength was its characters, and I don’t think that these unsolved mysteries wouldn’t detract from that. Sure, such an ending might’ve pissed off a lot of fans, but not as many as the actual ending did.

If you must explain the visions and prophecies, then perhaps since the Colonial humans clearly evolved on a world that’s not our own, some of them could havve evolved enhanced mental abilities. Characters with clairvoyant “powers” are not uncommon in science fiction, and such a thing certainly wouldn’t have been out of place here. Kara Thrace’s resurrection is still a stick in the mud, but I don’t think there was any getting around that, as I mentioned earlier.

Even Six and Baltar’s visions of angels could be explained logically; since both characters carried such a tremendous weight of guilt over their deeds, it would’ve been perfectly understandable if the angels were just hallucinations, their consciences made manifest. (That’s what most fans thought they were up until the finale, anyway.)

Last but not least…there’s another tried-and-true method of explaining away knowledge of future events: time travel. At some point in the future, the humans, Cylons, or their descendants find a way to warn their ancestors about what happened, hence “all of this has happened before, and will happen again.” The obvious problem with this explanation is that time travel has been absolutely beaten to death within science fiction over the past few decades. It would’ve been nearly as bad as “God did it.”

The problems found in “Daybreak” may affect the BSG prequel series Caprica, but so far, we haven’t seen any direct evidence of this. Religion is part of Caprica’s plot much as it was in BSG, but as long we don’t discover that Zoe Graystone’s avatar only works because God said so, I think the show will stand well enough on its own. We know that God is pulling the strings and controlling everyone behind the scenes due to “Daybreak,” but since we don’t know specifically what’s going to happen with the new characters we’ve seen, there’s still some room for mystery.

Furthermore, none of the God stuff was part of the plot in The Plan, the direct-to-video BSG film released last fall. (In fact, I don’t recall God being mentioned at all, except for John Cavil’s sarcastic remarks.) The result? The Plan was a good story in its own right that perfectly weaved in and out of the first two seasons of BSG.

Okay, I’m done. Please don’t see this as a “Fuck Battlestar Galactica!” post. I still consider it a good science fiction television show; I just hated the ending. Sure, the acting, special effects, music, and cinematography were all top-notch; I just don’t particularly enjoy the way series creator Ron Moore and crew went about it sloppily resolving the show’s mysteries, and retconning the entire series as a result. (You know how much I fucking hate retcons.) I was so caught up in the hype that I couldn’t accept this until recently, and I feel like a fool.

Now that you’ve read my take on the BSG finale, I suggest you check out the following articles. Don’t just brush them off; they make logical arguments that you really can’t ignore.

I just hope Lost has a better conclusion than BSG did…I swear, if the Island is God or some other such nonsense, I’m going to throw up.

Bad mastering

Music 1 Comment

Ever had to deal with the two-second skip between tracks on a CD? You don’t see (or rather, hear) this much anymore, but it was more prevalent in the past due to the way CD burners handled the disc writing process. For studio albums, this isn’t a big deal; when a song ends, a few seconds of silence is normal, and you likely won’t even notice it. But when it comes to live albums…it’s intolerable, and hugely distracting.

Wondering what brought this post on? A week and a half ago, I covered an Epica show for Musician Photo Journal. (You can read my review of the show here, and my interview with Epica founder/guitarist Mark Jansen here.) After the show, I hit the merchandise table to buy a few Epica CDs I was missing. One of them was their second full-length album, Consign to Oblivion. The other was The Classical Conspiracy, a double live album featuring the band playing classical tunes as well as their own, backed by a forty-member orchestra and thirty-member choir. It’s the latter album that sparked this post.

Don’t get me wrong, the music on the album is nothing short of stunning; Epica’s renditions of classical pieces is amazing, and the full orchestra providing accompaniment to their own compositions is a natural fit. The first disc is just perfect; each track flows into the next without pause.

The second disc, however, has those dreaded gaps. So, in the midst of the crowd cheering between songs, there’s a cut to two seconds of silence, then back to the crowd. It completely destroys the illusion that you’re attending a live performance, which is the entire point of a live album!

Do I blame the band for this? Of course not. Nor do I blame the record label. The fault almost certainly lies with the hardware used to mass produce the CDs at the factory; perhaps a setting was toggled incorrectly, or an older machine was used to write them. Whatever the cause, it’s still irritating. I’ve used iTunes to ignore those last two seconds, but it’s not seamless; the gaps in the CD are like a kick in the ear every time.

Quality control, people, quality control!

Critical immunity

Culture 4 Comments

Why is it that if someone becomes even moderately successful, they suddenly become immune to criticism in the eyes of far too many?

For example, I was once grumbling about a crappy opening band at a metal show, and some bystander told me, “When you put out an album and go on a tour, then you can criticize them.” Or, in the middle of one of my anti-Buffy tirades, I was told that Joss Whedon must’ve done something right, since he’s had multiple television programs, and I do not, so I should shut up.

There’s clearly a case of the straw man argument at work here: I’m criticizing the creator’s work, not their fame. One’s success is not directly determined by the work itself; it’s determined based on the amount of people that enjoy it. Therefore, if you’re not specifically criticizing their success, then claiming immunity based on that is completely irrelevant to the discussion! If I was complaining about their fame, then my detractors would have been correct in calling me out, as I have no experience with being famous. (Nor would I want any!)

The closest I get to complaining about fame and success is when I see people like those idiots on Jersey Shore elevated into the upper echelons of “cool” society. Even then, I’m not complaining that they’re famous; I’m complaining that so many people in this country are so brain-dead that they watch the show and increase its popularity. The cast’s fame is just a side effect of that.

This kind of critical immunity nonsense is right up there with “You shouldn’t criticize the president, because he’s the president.” Legitimate criticism is always welcome, no matter who (or what) the target is.

A mind is a terrible thing to waste

Personal 2 Comments

I’ve noticed that as I get older, I’m having trouble retaining long-term memories of various happenings. This is normal, I’d imagine; I can’t be expected to recall everything that happened during first grade, or every movie night with friends when I was in high school. However, over the past few years, memories from college have begun disappearing, like pieces missing from a jigsaw puzzle. I graduated from college less than a decade ago, so it’s not like we’re talking ancient history here! The fact that I have trouble recalling what were once memorable events is disturbing.

If that wasn’t annoying enough, it gets worse. Aside from forgetting social events and such, my recollection of useful skills is fading. This, also, could be considered normal; if you don’t practice something, you’re naturally going to lose it over time. Still, I’m worried that I’m losing critical life skills. For example, anything above basic math has escaped me. I took years of algebra, trigonometry, pre-cal, and calculus…all gone now. I may not need calculus for my job now, but who knows what the future may hold?

My biggest concern is that I think the process is accelerating faster than normal. It seems like more and more stuff is dropping out of my brain pan with each passing month. People have to remind me of stuff I used to talk about a lot, and I feel like a complete idiot as a result. Cripes, if I’m having this much fun now, imagine what it’ll be like once senility hits in a few decades.

Mega Man Legends 3

Games No Comments

No, I don’t have some inside scoop on one of the most demanded sequels in existence. What I do have is my grumbling about why we need this game now.

I’ll make this clear right off the bat: Mega Man Legends 3 tops the list of my “most wanted games ever.” Yes, I’d even take that over a game that bridges the gap between the original Mega Man series and Mega Man X! The story in Legends was arguably the best out of all of the Mega Man series, but it’s been left without a conclusion.

For the uneducated, I give you a bit of history. Mega Man Legends was released for the PlayStation in 1997 (a year later in the US), and was the second spinoff of the original Mega Man series (the first being Mega Man X). Aside from being the first Mega Man game in 3D, Legends also was radically different than any Mega Man game that had come before it. Gone were the selectable levels, themed bosses, and weapon stealing: in their place, we had a sprawling adventure featuring huge interconnected dungeons, adaptable weapons, and a cast of interesting and eminently likable characters. Even the “bad guys” were awesome!

Instead of being a robot constructed by a benevolent scientist, our hero this time was Mega Man Volnutt, a teenaged treasure hunter exploring the underground ruins on Kattelox Island. Why “Mega Man”? Well, he was found in the ruins as a baby, and named after his adoptive sister Roll’s favorite video game hero. (“Volnutt” is his last name, kids.) Still confused? Play the game, and it’ll all make sense. Suffice it to say that there’s a lot more to Mega Man, his world, and his backstory that it seems.

The ending of Mega Man Legends (don’t worry, I won’t spoil it for you) was a massive cliffhanger, and by design, it made no sense. Fortunately, the sequel Mega Man Legends 2 came out in 2000 to address these plot threads. Unlike most sequels, however, it actually explained everything, and all of the missing pieces and questions fans had fell neatly into place. Of course, that game ended on a cliffhanger as well, but it was more of a “What will happen to our intrepid heroes next?” ending rather than a “GOD DAMN IT WHAT THE FUCK JUST HAPPENED?!” ending.

A spinoff/prequel starring the Bonne family, aptly titled The Misadventures of Tron Bonne, came out between the two main series games in 1999 (again, the US release came a year later). This game mixed overworld action with puzzle solving, as well as some light RPG elements: you could “level up” the lovable Servbots to make them more useful. While it didn’t add much to the story of Mega Man himself, it’s another game where the focus on characters really shines, and it helps explain the Bonne family’s motivations a bit more.

So, we’ve got fantastic characters, a great plot, coupled with a solid game engine…but whatever happened to a third game that could potentially wrap up the entire series? The PlayStation 2 was (and still is) hugely popular, so it would’ve seemed a natural fit for Mega Man Legends 3. But…it never happened. Here we are in the post-PS2 era, and still no sequel! You’d think the Wii or even the DS would be a perfect fit, considering the platforms’ immense popularity…especially in Japan, where Mega Man is practically a national hero!

C’mon, we get copious amounts of violent action games, FPSes in varying shades of brown and gray, and other generic bullshit, but we can’t get one last Legends game?! Mega Man creator Keiji Inafune has admitted in the past that development costs were a big stumbling block against making a new game, and that’s understandable. However, Inafune’s been rising faster up the ranks at Capcom due to hit games like Lost Planet and Dead Rising, and it’s a matter of public record that he still wants to make a Legends 3. He’s definitely got a lot more clout now. Well, get on it, Inafune-sama!

Aside from the creator’s obvious love for the series, there’s another glimmer of hope. Even though it’s been a decade since the last Legends game, Mega Man Volnutt and his pals have still remained popular. There’s been Mega Man action figures, and Roll, Data, Tron Bonne, and the Servbots have been immortalized as various figurines and statues. Tron also made a notable appearance in Marvel vs. Capcom 2, where she did battle in her walking tank, the Gustaff, with her Servbot lackeys providing support. Tron, Mega Man, and others (can’t say who without spoiling things) also appeared in Namco X Capcom. Both Legends games were ported to the PSP in Japan, and more recently, Mega Man Volnutt was a combatant in the fighting game Tatsunoko vs. Capcom. A few of the stages in that game even take place on the hangar deck of the Gesellschaft, the Bonne family’s mighty airship. (And yes, there are Servbots!) For someone who hasn’t had his own damned game in a decade, the Mega Man with the funky surname sure has some staying power.

See? The interest is there. The passion is there. And the fans have always been there. So just make the fucking game, already!

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