Crisis on Infinite Editions
January 23, 2012 Games No Comments
“My constellation is THAC0. Get it?”
Much ado has been made about the impending fifth edition of Dungeons & Dragons. (“5th Edition” is not its official name as of yet; the project’s codename is “D&D Next.”) Aside from the expected rules changes, what’s really notable about this is that publisher Wizards of the Coast is crowdsourcing this edition of D&D. They’re attempting to take into account the various ups and downs players have experienced over the past few decades, especially the outrage over rule changes in the 3rd and 4th Editions. Using all of this fan-supplied information and a series of special playtests, their aim is to create a new, definitive form of D&D that’ll unite the warring camps and also bring in a lot more new players.
I can certainly understand longtime fans’ anger at major rules changes, especially the rapid ones during the 2000s. Aside from often throwing rules and strategies you were long familiar and comfortable with out the window, these changes meant your sourcebooks and stuff were now out of date and needed to be replaced. Sure, you didn’t have to go out and buy all of the new material, but you could usually forget about new products supporting the previous system. That’s a big problem, especially for gamers who’ve invested a lot of time and money into D&D. There’s a lot of players who simply quit playing, or moved on to more popular RPGs like Pathfinder.
As to how the D&D rule changes affected me personally, I had it a bit easier than most. I played a lot of D&D as a kid, but then fell out of the game for about twenty years. The reissued red box rekindled my interest in Dungeons & Dragons about a year ago. The game I’m currently playing in (as a tiefling wizard) is using 4th Edition rules and characters derived from the Essentials books. There’s a few players in our group who are new the game, and in my case, someone who hadn’t played in nearly two decades. As such, I wanted to start on the ground floor along with everyone else. I barely remembered the rules from Advanced D&D 2nd Edition (when I last played), so I didn’t mind the heavy revisions in 4th Edition.
Not only that, 4th Edition and its Essentials companion line made it easier for newbies and more advanced players to cooperate in the same game. That seems to be the modus operandi in Next, albeit to a much larger degree. Wizards of the Coast have implied that fans of rulesets as far back as 1st Edition will be able to comfortably play side-by-side with adherents of later versions, like 3rd Edition. That’s a pretty big gap in terms of playing styles.
All of this is a ways off, of course. If Next comes out in late 2013, for example, that’s certainly better than the ridiculous three-year span between 3rd Edition and its update, 3.5. But it wouldn’t surprise me at all to see this new version hit shelves in 2014. All of the playtests and feedback required for a project of this magnitude will result in a long period of quality control, but if the end result is a superior product, then I have no problem waiting.
My current game will not be “upgrading” to Next when it comes out, to the best of my knowledge; our DM has a tremendous wealth of 4th Edition material which should keep us incredibly busy for years to come. I haven’t invested as heavily in 4th Edition as most players, but I’ve still purchased a considerable number of books and accessories in order to play and enhance the game. If moving to Next requires a complete overhaul of my D&D library just to play, I will not be pleased. Comments from Wizards of the Coast seem to indicate that this will not be the case, but we won’t know for sure until Next is released.
In the meantime, hopefully I can gain access to some of the playtests. My local hobby shop will almost certainly host a few Next Encounters games, too. Time will tell, but I think that Next could be just the shot in the arm that D&D needs.
(Now if only they’d bring back Dragonlance…)














